Bonnie

Bonnie is an antagonist in A Shadow Over Freddy's. He first appears on Night 2 and is active on every night onward.

Appearance
Bonnie is a shadowy husk of his former self. His appearance is very similar to the original Bonnie, although his suit is visibly dirtied, and he has only small pinpricks for eyes. His teeth are also different, as they appear purely white, and unlike his original design, he now has a top row of teeth.

Behaviour
Bonnie is first encountered on Night 2 along with Freddy. When moving from room to room the player must hold right click to listen before proceeding. If the player hears Bonnie's breathing coming from the direction they are facing, they will be jumpscared by Bonnie if they proceed. Bonnie may also hide in the same room as the player, which can be heard by his strained groaning. When this occurs the player must locate him within the room and shine their flashlight on him until he disappears, at which point it is safe to proceed. Failing to do either of these actions will result in Bonnie jumpscaring the player, causing in a game over. Bonnie patrols the outside of the dining area, and can be avoided entirely by not moving through these screens. However, this will put the player in the patrol area of Chica who moves through the center of the dining area.

Custom Night
Bonnie is one of the potentially active animatronics in Custom Night. The player can set his AI from 1 - 20 to make him more difficult, or can set him to 0 to remove him entirely. Setting his AI level to a high number makes Bonnie move through his patrol route quicker, makes him harder to listen for when moving from screen to screen, and makes him quicker to enter the room with the player. The Bonnie plushie is also one of the plushies that the player can chose to collect in Custom Night.